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Showing posts from March, 2020

Let's Play Missing Bro, part 6: Obligatory romance subplot.

Are you ready, Helios, Dina? (Helios) Yes. (Dina) I'm ready. (Apolo) OK. Here we go!! It's a fairly straightforward dungeon. You can see the stairs to the next level on the left there. Here are some of the enemies in the castle. As you can see, Deaths have the awesome power of Megagiga, my personal favourite spell in the game. Except when enemies use it. One loop around the perimeter gets us to the next level. On level two you loop around twice, once clockwise and the other widdershins. There's a patch of black floor in the middle of the room. I'll investigate: I think this might be the only place in the game where you have to use the check command. It takes you back down to the ground floor, in the previously inaccessible center section. Off to the left is a talking fire. Oh, it's a firebeast. I make short work of it, and more stairs appear. Looks like we've found the KingDevil's lair. That's him in the top co

Let's Play Missing Bro, part 5: The direction every JRPG plot takes eventually.

That's surprising. Welcome back. We've returned to Alto Castle after defeating the boss of the South Tower, who turned out to be my missing bro. You are alive! (Apolo) Um...How can I say.... (Dina) Anyway, the chief is no longer in the tower. (Soldier) Oh, that's enough good! Ttt...that's surprising. The people in the castle are clearly thrilled to see us again. Dina pulls a sweet dodge in avoiding telling the guard that the chief monster of the tower is now in our party. OK, come in. The king, seeing a chance to get his stuff back, stops being a baby and lets us in. You really disappointed me, Helios. You are mere human being. (Helios) What? (King) Why are you so surprised? Did you forget me who defeated you and changed you to a monster two years ago? Dun dun dunnnn! I'd never be easy on you this time. I'll kill you with your brother!! Man, this guy isn't just a baby, he's a jerk. Why they'd make him king,