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Let's Play La-Mulana, part 52: The Hell That Still Continues

Welcome back to Let's Play La-Mulana. This week it's part 52: The Hell That Still Continues (title borrowed from an online review my wife found of a place we were considering staying at in London some years ago - I think we wound up going elsewhere). I start off by stocking up on sub-weapons as usual, and then head for Hell Temple and its Lands of Hell. Last time I was stumped by a puzzle here - a stele says that I need to sleep within three lands. I've tried going to sleep in all three of these "Land of Hell" screens, but nothing has happened. This time, I've read DeeMer's spoilers (Thanks!), and I know what to do. I need to sleep not just on this screen, but within the word "LAND" itself. Man, that's picky! When Lemeza stops patting his belly and starts ZZZing, the Shell Horn sounds. Looks like I've done it. I repeat this in the other two Lands for two more Shell Horn soundings (the sleep in the second screenshot here didn...

Let's Play La-Mulana, part 51: Oh, Hell

Welcome back to Let's Play La-Mulana. As is becoming my habit, I start today by running around to get more Bombs and other subweapons. After about eight minutes of this, I head for Hell Temple. After about four or five minutes and only two trips to the Land of Hell I've made it back to room #14, the farthest point reached last time. Before moving on, let's check the lava pits in case there's anything hiding there: Oh, Hell Temple. You scamp. After just one more trip downstairs, I decide not to investigate the lava any further and instead head for room #15. Looks like a block puzzle! Weighting the uppermost dais causes a platform to disappear and the big blocks on it to fall. The lower left dais takes away another platform, but the blocks on it remain aloft. Odd. The next one disappears another platform and drops a block further, obscuring another dais in the process. I push a small block to allow me to reach another dais, which disappears anoth...